If you build him up for attack and/or speed, then you are not going to have high ACC. So if you have equip him with high ACC then you are not going to have slots for Attack+ gears and speed gears. His A3 requires high ACC and yet his A1 requires high damage and high speed in order for him to heal adequately and you only have six slots. If his Unkillable buff can be extended, then he might have higher chance of surviving better to do more damage.įurthermore, he is extremely difficult to gear. Nowhere on Godseeker Ainiri's or Taurus' skill does it say that the Unkillable buff is not extendable so I dunno if this is a bug. It still wears off after 2 turns and usually by that time, he's only recovered at most 5% of his HP. All of the other allies' buffs are all extended by 1 turn except Taurus' Unkillable buff. Second, I paired him up with Godseeker Ainiri to extend his Unkillable buff for 1 more turn but I dunno if this is a bug or the game is just set up this way that it does NOT work. First I find his Unkillable wears off way too fast and usually he's not able to heal himself at all with his A1 because the poison debuff wears off way too fast. Taurus is just not set out to be as how he was intended.
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